Sfant Umbra
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Sfant Umbra began as a secret mercenary business within the depths of the Aht Urhgan Empire. With the rise and fall of business it slowly faded from memory. That is, until a descendant of the creator happened across some old parchments one day...
 
HomePortalSearchLatest imagesRegisterLog in

 

 Character: Rules and Guidelines

Go down 
AuthorMessage
SamusKnight2K
Igienic Preot
Igienic Preot
SamusKnight2K


Posts : 230
Join date : 2009-05-24
Age : 43

Character: Rules and Guidelines Empty
PostSubject: Character: Rules and Guidelines   Character: Rules and Guidelines I_icon_minitimeSun May 24, 2009 8:28 pm

When roleplaying in the world of Vana'diel you take on the persona of another character, taking on the experiences they will endure and acting as how they would act. Let's look at a few things to remember when joining us:

Abilities

Characters do not have powerful skills and abilities that can enslave the world or destroy a nation and those won't be allowed here. If it's not an ability, spell, or skill that is normally accessible to you, odds are it won't be allowed. There may be exceptions made on a case-by-case basis. Have an ability or skill you think would be cool? Pitch it to the Council! We'll consider it as long as it follows these guidelines:

* Said skill/ability cannot be deemed a threat to Vana'diel or any nation.
* Said skill/ability must fit within the realms of what's possible in FFXI.
* Said skill/ability cannot be from a game/tv show/movie.
* Said skill/ability must be available to all LS members should they choose.

The same would go with spells. A spell to say, cure the common cold would be acceptable but a spell to level an entire country would not. Abilities to raise the dead (Necromancy.) or revive a character (Revive) are NPC only skills and are not permitted.


Breeding

With the release of WoTG it has been proven that interbreeding between races is very possible. In the case of RP we do have some limitations to this. In the case of parent and child, the child must resemble the mother's race but can retain traces of the father's race should the two be different. Things like ears being a little longer/shorter or pointed/rounded, eyes shaped a little differently, noses a little flatter/longer, height a little taller/shorter are fine. But appendages that do not normally belong on that race are not allowed, same goes for hair in places it shouldn't be. Like if a child is half Mithran, half Elvaan, if the child takes after an Elvaan they shouldn't have furry ears, face, or a tail. In this scenario, they would look mostly Mithran if a tail were present. A Tarutaru slightly taller than those of his/her race would pass but shouldn't be the height of say a Hume.

And unfortunately, Galka are considered asexual by SE's standards so having a Galka fathering a child will not be allowed. Galka do however, reproduce, but by the act of reincarnation afer death.

Mortality

It needn't be said that within the realm of Vana'diel, all characters start as a child of Alanta brought into the world. So to fit within FFXI's theme, all characters must originate as citizens of Vana'diel. Your character has to be a mortal with mortal parents. We only allow established races and nothing of supernatural origin. No angels/demons, aliens, or 1,000 year old Hume Alchemists that look 20 because they discovered a life-extending potion. Every character must have had a childhood and matured to the age they are. Time-travel has been established through the maws and can reasonably be used to explain some aging but must be cleared by the Council. We are not looking for "Uber L33t" characters with super abilities. Therefore Zilart and Kuluu characters are not allowed.

Life and Death

Grim as it may be, someday we all face the inevitable... The same goes for our characters. Should you chose to kill off your character for whatever reason they will be dead permanently. No magical feathers, and a certain spell from an AF storyline cannot be used to bring you back either. Suffering a grave wound (like a stab wound) can't be miraculously healed by a Cure spell. Minor to moderate flesh wounds may be recovered using this method but an amputated body part can't be magically regenerated. Take care to remember this before you put your character up for mutilation.
Back to top Go down
https://sfantumbra.forum.st
 
Character: Rules and Guidelines
Back to top 
Page 1 of 1
 Similar topics
-
» Forum: Rules and Guidelines
» Linkshell: General Rules and Guidelines
» Linkshell: Interaction Rules and Guidelines
» Guidelines Update
» Interviewing Guidelines for Recruiters

Permissions in this forum:You cannot reply to topics in this forum
Sfant Umbra :: Mercenary Headquarters :: News and Announcements-
Jump to: