Sfant Umbra began as a secret mercenary business within the depths of the Aht Urhgan Empire. With the rise and fall of business it slowly faded from memory. That is, until a descendant of the creator happened across some old parchments one day...
 
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 The Many Types of Beastmen (Aht Urhgan)

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Omaria Emir (Comandant Rosu)
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PostSubject: The Many Types of Beastmen (Aht Urhgan)   Fri May 29, 2009 3:57 pm

This entire post has been transferred from FFXI Encyclopedia article found here.

According to legend, the beastmen were created by the god Promathia during the Age of Darkness, their sole purpose is to destroy the five races, created by the Goddess Altana. However, the discoveries of adventurers have revealed the truth, that all life is equal. Here are all of the beastman races that have been encountered by Middle Land adventurers so far.

Mamool Ja

The Mamool Ja are a group of beastmen that hold dominion over the Mamool Ja Savagelands, a land hostile to the Near Eastern Aht Urhgan Empire. Referring to themselves as the Mamool Ja, meaning "brethren of the shining scale," the inhabitants of the Savagelands are organized into four biologically different classes that consist of warriors, aquatics, sages, and knights. The Mamool Ja have been paying tribute to the Aht Urhgan Empire since ages past, and are known for their republican form of government. Their nation is ruled by a council of four overlords, one selected from each class. The Savagelands' recent uprising against the empire seems connected to the emergence of a prominent leader known as the "The Autarch."

Trolls

These massive beastmen make their homes around Mount Zhayolm. The Trolls originally inhabited the precipitous mountain ranges that lie in the center of the Aradjiah continent. However, through the generations, ranks of Trolls made use of their brawn and courage to join the Gigas from the north and the Mithra from the south in the mercenary trade. The Trolls' ancestors served as a mercenary unit in the Imperial Army, and were afterwards hired by the Moblins. The reasons for their move to Mount Zhayolm are debatable, but they were able to maintain autonomy over their mercenary lands (also known as Halvung Territory) by paying tribute to the Empire until the conflict for the Astral Candescence began. Thanks to the Moblins' generous technological offerings, the Troll mercenaries now possess equipment superior to that of the other Near Eastern beastmen, including naphtha-powered incendiary weapons and mass-produced cast metal helmets. According to rumor, the Trolls also undergo anatomy-enhancing surgical operations in order to survive in the harshest of environments. Their might and hostility towards Aht Urhgan make the Trolls the Imperial capital's greatest threat.

Lamiae

A bewitching race of beastmen with an upper body like that of a Hume woman and a lower body resembling that of a venomous serpent. The Lamiae are few in number compared to the other beastmen inhabitants of the Near East. However, they have ensorceled the bones of fallen soldiers, creating an undead army of considerable size to defend their reef settlements. Lamiae are known to sneak into towns in the depths of night, wielding powerful bows and hunting townspeople to replenish their armies; hence the Near Easterners' dread of sunset. According to rumor, Lamiae are not technically a race of beastmen, but actually a form of organic weapon (also known as a chimera), created by alchemists fusing the parts of multiple organisms.

Among the Undead Swarm's ranks are the Lamiae's sisters, the Merrows.

Qiqirn

These diminutive beastmen reside together with the civilized races of Vana'diel. Most Qiqirn make their home in a city located in the heart of the Aht Urhgan Empire's western half. They tend to have an easygoing and cheerful personality, but have difficulty speaking the common language due to their unusual vocal cords. Even so, it is not uncommon to hire a Qiqirn as a shop or guild assistant, thanks to their reliability and surprisingly quick wits. Some Qiqirn have even made use of their sharp sense of smell to become extremely wealthy in the production of fragrances. According to their oral tradition, the ancestors of the Qiqirn lived a nomadic life in the northern lands. Even today, remnants of the Qiqirn's ancient lifestyle may be seen in their unique customs, such as their sheep-led wagon homes, their leather clothing, and their habit of carrying their valuables with them at all times.

Poroggos

Discovered by Professor Clavauert and named after the eccentric frog princess Samariri, these beastmen were born in the Age of Magic. Feeling sorry for the toads that were trampled on the paths of Windurst Waters, Samariri cast a spell that made the toads grow and allowed them to walk on two feet. The Poroggos eventually learned the Tarutaru language and the arts of magic and saw themselves as brothers and sisters to the people of Vana'diel, but the Windurstian military quickly disposed of what they saw as a threat. They were originally believed to be a myth or extinct but have recently resurfaced and joined the Mamool Ja Savages, presumably seeking revenge on the Tarutaru race.
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