Sfant Umbra began as a secret mercenary business within the depths of the Aht Urhgan Empire. With the rise and fall of business it slowly faded from memory. That is, until a descendant of the creator happened across some old parchments one day...
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 The Crystal War

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Omaria Emir (Comandant Rosu)
Omaria Emir (Comandant Rosu)

Posts : 470
Join date : 2009-05-24

PostSubject: The Crystal War   Fri May 29, 2009 2:43 pm

The largest event in Vana' diel's history it helps to understand the war and its immense effect on the world is definitely important to understand for those character who were supposed to have lived through it.

Pre-Crystal War Vana' diel was very devided nationally. Until the 5 races began working together in the War they had much suspicion and had many battles between themselves. Though the "Great War", as it is also called, resulted in many changes in culture it also helped to forge and strengthen the bonds between the races.

Below you will find information that will help you in you're Roleplaying.

The Crystal War: 862-863

Text is from FFXI Wiki Site.

Year: 862

- The Crystal War Begins with a series of corrdinated attacks.

- The Battle of Jugner:

The Orcish Army, lead by Commander Doggvdegg, lures the San d'Orian Royal Knights into Jugner Forest and decimates their ranks with devastating ambush tactics.

- The Siege of the Kindgom of San d'Oria:

Commander Doggvdegg leads the Orcish army in an invasion of Ronfaure, laying siege to San d'Oria's capital over the next three weeks.

- The Battle of Bastok:

The Quadav had tunneled their way from Palborough Mines to the Bastok Mines. The mortal enemy of the Galka, the Antica, were also recruited by the Shadow Lord for the assault. They used the Korroloka Tunnel, the same tunnel the Galka used to flee their home, to enter Bastok. The Humes and the Galka fought fearlessly and managed to push back the horde from entering the Metalworks. They sealed off parts of the Zeruhn Mines, but lost many of their own to achieve the victory.

- Amassing their forces in Castle Oztroja, their new nest in Meriphataud Mountains, the Yagudo took control of the pass through the mountains, making it impossible for any forces to get in or out of Mindartia by land.

-500 of the greatest San d'Orian knights offer to venture though the dangerous beastmen forces and into Sauromugue Champaign setting up their base in Sauromugue Champaign. Beneath the citadel, they begin digging a secret underground tunnel to traffic Tarutaru through and bring them up and around the Yagudo army.

- The Garlaige Citadel Massacre

Waiting until the moment the tunnels deep within Garlaige Citadel are near complete, the Yagudo, using a secret entrance that they had discovered, infiltrate the citadel and attack in the thousands. The knights trapped deep underground are no match and killed before they can react. Their vengeful spirits would continue to wander the depths of Garlaige Citadel, attacking any who would venture inside.

- Shortly after the fall of Garlaige Citadel, the Orcs launch an invasion on the San d’Orian monastery, Davoi.

Year: 863

- The Battle of Windurst:

The second siege of Windurst begins with a special unit of Tzee Xicu the Manifest's army, equipped with magic-resistant armor, successfully besieging Fort Karugo-Narugo.

The beastmen forces march on Odin's Gate, flooding into Windurst Waters. With less than a thousand troops protecting the city, the Federation forces are overwhelmed by the beastmen, and are eventually pushed back to Windurst Walls. Just as it looks like Windurst would be taken Karaha-Baruha, and Fenrir appear. When attacked the hordes flee from the battlefield and suddenly, just as quickly as the two appeared, Karaha-Baruha and Fenrir vanish without a trace.

-The King Destin of San d'Oria becomes increasingly concerned about the Orcish Empire's amassing forces, and becomes even more concerned after he hears of the invasion of Davoi. To avoid an imminent attack, a plan is put into motion in which a Royal Knight is sent to Davoi carrying documents about the powerful weapon Lightbringer which was thought to be housed at the Tavnazian Peninsula. As planned, they learn of the powerful weapon, the Lightbringer, and the Orcish Empire begins planning an assault on the Tavnazian Marquisate.

- The King of San d'Oria informs the Republic of Bastok, the Federation of Windurst, the Grand Duchy of Jeuno, and the the Empire of Aht Urhgan of the impending assault on the Tavnazian Marquisate. Refugees begin evacuating the Tavnazian Marquisate.

The forces from the Kingdom of San d'Oria, the Republic of Bastok, the Federation of Windurst, and the Grand Duchy of Jeuno arrive in the the Tavnazian Marquisate to help defend it from the oncoming Orcish invasion.

- The Battle of Tavnazia:

One hundred thousand troops and war machines besieged, along with some Behemoths, besiege the Marquisate with all of the nations of the Allied Forces of Altana defending the city. . The situation becomes more desperate as the Orcs use Behemoths to tear down the stronghold's fortified walls, creating even larger breaches in Tavnazia's already weakened defense.
The remaining civilian's begin to flee Tavnazia using underground tunnels to escape the Orcish Army. Every last soldier is slaughtered and Tavnazia is cut-off from the mainland by a powerful explosion. The nation is believed to be lost.


- Beastmen go on the retreat to regroup.

- "First Ship" (airship) constructed by Cid according to instructions of Kam'lanaut.

- Battle of Xcabard

Hydra Corps raid the Castle Zvahl. Volker takes four others with him and invades Castle Zvahl, and kills the Shadow Lord. Conclusion of the Crystal War.

Great Figures of the Crystal War

This information is from Official SOE Articles.

Valaineral R Davilles, Grassblade Noble
(835 - )

General of the Royal Guards under the Kingdom of San d'Oria*, hailing from Aldiaine**. First cousin to the current king, Destin R D'Oraguille. Known for a gentle and sincere demeanor which belies his unrivaled skill with a blade and well-versed knowledge of military affairs. Admired by the masses for his resemblance to the benevolent Ranperre R D'Oraguille, and likely heir to his legacy.

Elivira Gogol, Divine Markswoman
(835 - )

Earned her moniker following explosive declarations at the Defense Council. Captain of Bastok's Gold Musketeers...Elivira's expertise with firearms did not go unnoticed by her superiors, having honed her skills for years as a child hunting lizards with the gun crafted for her by her father. A mere year after enlisting in the Republican Army, she was transferred to the Gold Musketeers.

Haja Zhwan, Roving Wildsword
(843 - )

A general in charge of the Wildcat mercenaries sent to reinforce the Federation of Windurst. The leopard coloring on her cheeks marks her as a descendant of the legendary High Matriarch Vhizeyah, a prominent figure in Mithran folklore.

Azima, Alchemical Arcanist
(824 - )

Renowned by some and feared by others as the Bastokan area's most accomplished and dangerous bounty hunter. Azima has been dubbed by many the "Hermitess of the Highlands," for it is in the uninhabited and remote uplands of Konschtat that she resides, seeking undisturbed solitude and quiet. Here she devotes every spare moment to her insatiable thirst for higher knowledge, ravenously poring over her collection of ancient magical tomes and philosophical doctrines.

Dalzakk, Affable Wayfarer
(835 - )

One of Bastok's greatest martial artists, Dalzakk champions his personal philosophy: only one who dives unflinchingly and headlong into danger and peril can truly be called an "adventurer." Surely, it can be said of this exemplary monk that he practices what he preaches...And as the fires of war burn brightly and inescapably, Dalzakk, overtaken by a sense of duty, has poured himself wholeheartedly into volunteer services in the name of the Allied Forces. It is even rumored that he has taken a young girl, orphaned by the war, under his wing...

Choh Moui, Venomous Verminess
(837 - )

Gaining worldwide notoriety as the inventor of multifarious foods designed to coax optimal performance out of pets, Choh Moui's name has come to be almost synonymous with the term "beastmaster." Another of her monikers, "Baroness of Bugdom," derives from her renown as the most accomplished tamer of insects that Vana'diel has ever known, capable of bending everything from antlions to wamouracampa to heel at her side in submission.


FFXI: Encyclopedia: The Crystal War

Great Figures of the Crystal War 2

Great Figures of the Crystal War 1
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